包括碰撞网格(包括高、低细节)、导航网格或者是路点图。
This includes the collision mesh (low and high detail), the navigation mesh, or even a waypoint graph.
我们将展示设置代理碰撞并约束他们对我国高分辨率网格。
We will demonstrate setting up proxy collides and then constrain them to our higher resolution mesh.
当用户按下开火时,火箭发射器实例一个火箭预置物体。预置物体包含一个网格、刚体、碰撞器和一个子游戏物体包含的粒子系统拖尾。
A rocket launcher instantiates a rocket Prefab when the user presses fire. The Prefab contains a mesh, Rigidbody, Collider, and a child GameObject that contains a trail particle system.
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