... 段的光线投射算法 segment-based ray casting 的光线投射算法实现 GPU-based Ray Casting 技术是一个比光线投射 segment-based ray casting ...
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将传统的光线投射体绘制算法在具有可编程管线的图形处理器(GPU)上重新实现。
In this work, we implement the traditional ray-casting-based volume rendering algorithm on the programmable graphics processing unit (GPU).
实现了一种基于图形处理器的单步光线投射算法,并在此基础上提出了一种基于空间跳跃技术的光线投射算法,以实现加速。
A single-pass ray-casting algorithm is developed based on GPU(graphics processing unit), and on the basis of this algorithm an accelerated algorithm is proposed based on space leaping technique.
最后,将处理后的水体和地层数据合并,并通过直接体绘制中的光线投射算法有效地实现了水声体数据的三维可视化。
Finally, the processed water and seafloor data is combined, and then the visualization of SAS volume data is achieved by the ray casting algorithm of direct volume rendering.
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