提出了基于统计学习的方法的电脑围棋程序。
Afterwards, the method based on the statistical learning was pointed out.
给出了基于解释的机器学习方法在电脑围棋死活知识学习中的应用。
Give out a explanation based machine learning method and how to apply it into extracting computer Go life-death knowledge.
大卫·福兰认为衡量一个电脑围棋游戏的标准是围棋软件的性能,在过去的五年里,围棋软件虽然进步很大,却没有重大突破。
One measure of the challenge the game poses is the performance of Go computer programs.
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