在生成三维随机球形骨料模型的基础上,研究了形成随机凸多面体骨料模型的方法,并利用FORTRAN语言编制凸多面体骨料生成程序和细观有限元网格剖分程序。
FORTRAN program to generate random convex polyhedron aggregate based on the topology of spherical aggregates and the codes of the mesoscale structured finite element grids of concrete is developed.
详细论述了点,线,面和凸体的三维缓冲区生成过程。
The processes of 3d buffer creation for point, line, face and convex polyhedron are introduced in detail in the paper.
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