通过当前图形硬件新提供的顶点纹理技术来对水面进行建模,并结合环境纹理映射技术和二维纹理映射技术实现了水面上的反射与折射等光照现象。
It took advantage of the vertex texture to model the water surface and simulated the reflection, refraction with environment texture mapping and texture mapping.
本文以基于图像建模技术为基础,采用多分辨率建模技术和多重纹理映射技术,提出了一种高效的对月面虚拟环境进行建模的方法。
In this paper, an effective image-based modeling method on the lunar surface ve is proposed, which utilizes the multi-resolution geometric modeling and the multi-texture mapping technique.
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