... Triggering Player 触发触发器的玩家 Player In Position 玩家的位置 Last Created Unit 最后一个创造的单位 ...
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例8 - 17展示了如何通过玩家的位置或是游戏状态(像游戏的时间)来触发相关的音效。
Example 8-17 shows how the player location or game situation, such as the game time, can trigger relevant sound effects.
如例8 - 16所示,脚本系统会拿玩家的位置和预先设定的值比较,当它们相等的时候陷阱就被触发了。
As Example 8-16 shows, the scripting system can compare the player position to some predetermined value and then trigger a trap if they are equal.
最后一个技术障碍是延迟,也就是玩家的物理位置对游戏效果的影响。
This leaves one last technical barrier: latency, or the effect a player's physical location has on game play.
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