赛斯小语 所有的创造与意识是诞生于游戏的特性(quality of play)而非工作的特性,诞生于加快了的直觉的自发性(quickened intuitional spontaneity)中。
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在探讨的过程中人们注意到游戏的特性,注意到游戏与艺术的密切联系,提出了各种游戏说。
People notice the characteristic of the game during the process of probing into and also notice the close ties with art of the game, people have proposed various kinds of game theories.
并以当代媒体环境、学习者的变化、游戏的特性以及学习理论为基础论述了建构游戏化网络学习环境的必要性与可能性。
While literature review on media culture, Net generation, playing state, learning theories provide theoretic infrastructure to design playful learning environments.
我们也可以利用游戏的特性,就如FIFA的更新版本,每一年或者两年进行一次更新,当这被用作游戏的时候,不需要嘲笑游戏的前作。
We could go with a game franchise which would be re-released like FIFA - newer and shinier each year or two, but not a mockery of its predecessor when it comes to gameplay.
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