... EFFECT_TYPE_TARGET 特效类型-目标特效 GAME_STATE_TIME_OF_DAY 游戏状态-时间 FOG_OF_WAR_FOGGED 可见效果-战争迷雾 ...
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游戏的更新也会出现延迟,游戏状态要消耗大段时间。
The updating of the game will also feel the delay and the game state will be updated in big time-chunks.
例8 - 17展示了如何通过玩家的位置或是游戏状态(像游戏的时间)来触发相关的音效。
Example 8-17 shows how the player location or game situation, such as the game time, can trigger relevant sound effects.
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