他说,随着游戏世界更得越来越复杂,加入了更多的对象,更多精心制作的其他可能出现的什么东西,这就需要更多的物理模型去控制游戏中对象们的行为表现。
As game worlds become more complex, with more items and more elaborate possibilities, there is more need for a physics model to determine how items in the game world behave, he says.
“物理模型可以让游戏环境、游戏策略变得不那么程序化了”搞3d制作的斯科特·米勒如是说,人家可是视频游戏领域里的老手。
"Physics allows for environments and gameplay situations that aren't scripted," says Scott Miller of 3d Realms, a veteran of the video-games industry.
“游戏行业的性质模型从2006年之后就发生了根本性的变化,”莫里克教授不情愿的承认道,“但这并不意味着制作精品的核心价值变了。”
“The nature of the business model of games has changed fairly radically since 2006, ” Mr Mollick concedes, “but that doesn’t mean the nature of making a good product has changed.”
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