本论文运用文献法、田野调查法等多种方法,试图从五个部分探讨蒙古族传统游戏与文化传承问题。
This paper tries discussing Mongolian traditional games' handing on, inherence and educating from five parts by various ways.
在全球,电子游戏都已经有了社会和文化影响力,它正在改变人们的娱乐,学习以及与他人的联系方式。
Electronic games have had a global impact on society and culture, changing how people play, learn and connect with each other.
我的公寓靠近博物馆,使文化机构和其他我没有的装备与“娱乐”选项就像一个大屏幕电视机或视频游戏。
My proximity to museums, cultural institutions, and other venues means I don't have to outfit my apartment with "entertainment" options, like a big screen TV or video games.
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