添加一下曲面修改,然后我就有了这个几何体。我之所以更喜欢使用样条函数是因为这样速度会比较快和编辑的效率也比较高。
Added a surface modifier and bam, I had the geometry. I prefer to work with splines just because of the speed and editable efficiency.
在曲线编辑器里将路径设置为样条轨迹。
Curve Modifier - to set the NurbsPath as a path along which rope will follow.
现在我只需要打断编辑样条曲线中的所有点并增加了一个扫频。
Now I just pressed break all points inside the edit spline and added a sweep.
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