... Create Maya Muscle Shader Network(创建Maya肌肉着色器网络) Show Buffer Curves(显示缓冲曲线) Reattach Selected Joints(重新连接所选关节) ...
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显示缓冲区曲线 Show Buffer Curves
显示缓冲曲线
Display buffer curve
以上为机器翻译结果,长、整句建议使用 人工翻译 。
利用双缓冲技术在内存中绘制整幅测井曲线,然后再实现图像显示和保存,能较好地解决上面的问题。
However, if double buffering technology is used to draw the entire logging curve in the memory and then displays and saves the image, the logging curve can be easily saved as universal image format.
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