结果就是玩家的反应时间,又或是ai,都会变慢然后导致简单的操作失误,乃至无法忍受。
As a result the reaction time of the player, and also that of the ai, will slow down and can make a simple maneuver fail, or even impossible.
它会动态地缓存内存中的结果集,从而减轻执行“Select”操作的查询和存储过程的负载,进而减少读取操作的反应时间以及总体上的数据库负载。
It offloads the read queries and stored procedures which perform "Select" by dynamically caching in-memory result sets, thereby reducing read response time and overall database load.
反应条件温和、反应时间短、操作简单。
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