(指针碰撞颜色):当光束和一个有效目标碰撞的颜色。每个控制器可以有不同的颜色设置。
Pointer Hit Color: the colour of the beam when it is colliding with a valid target. It can be set to a different colour for each controller.
(忽略抓取碰撞):如果勾选,任何被控制器抓取的物品都不会和游玩区的盒碰撞体及刚体发生碰撞。
Ignore grabbed Collisions: If this is checked then any items that are grabbed with the controller will not collide with the box collider and rigid body on the play area.
测试结果表明,读卡器碰撞问题得到了有效的控制,该防碰撞算法是有效、可行的。
The simulation result showed that readers'collision problem could be solved evidently, and the algorithm is effective and feasible.
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