抗锯齿处理可应用调色技术将图形边缘锯齿缓和。
使用抗锯齿处理和微调(hinting)以达到更好的输出质量。
API不用再去说明什么——因为所有与帧缓冲相关的动作例如加载平铺,抗锯齿处理已经充分做好了。
The API does not try to guess anything anymore – all frame buffer related actions such as tile loads & stores, anti-aliasing resolves are done explicitly.
形体数据结构形体数据结构使用了一种独特的结构,使得形体的文件大小最小化,并且使得形体在屏幕上的平滑抗锯齿处理非常有效。
Shape data structure the shape data structure USES a unique structure to minimize the size of shapes and to render anti-aliased shapes very efficiently on the screen.
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