我们知道我们有能力做出世界上最棒的游戏,但是问题是你不得不做一大堆的版本用来支持各种不同的手机。
We knew we were able to make the best games in the world, but the problem was that you had to do loads of versions to support all the different handsets.
现在还有一些问题没有得到解答。 一个最重要的就是一个游戏在不同手机的表现差距多少?
There are still a few thorny questions, many of which will not be answerable for some time.
但主要的问题是,韩国游戏等级委员会一直在限制新的手机游戏发布到iPhone以及安卓平台上,而后者正是与苹果竞争的三星电子所采用的手机平台。
But the chief problem is the GRB's trouble keeping up with the sheer number of new mobile games being released on the iPhone and the rival Android platform, which Samsung USES.
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