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但岩田相信,游戏工业已经到了一个十字路口:只为了游戏玩家设计游戏而忽略了非玩家群体,将破坏了未来的增长。
But Mr Iwata believes the industry has reached a crossroads: by designing products for existing gamers and neglecting non-gamers, it undermines the prospects for future growth.
但他却忽略了这样一个事实:也许玩家们本来就没有想过要自己去解决游戏中的障碍。
But he's ignoring the fact that people don't necessarily want to solve puzzles on their own.
任天堂建议3ds玩家每玩三十分钟休息十分钟,或许这是个不错的点子,但玩家很可能会广泛忽略这个警告。
Nintendo advises 3ds users to take a ten-minute break every 30 minutes, which is probably not a bad idea, but its warning is likely to be widely ignored.
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