虚拟/增强/沉浸式环境(Virtual/Augmented/Immersive Environments) 建模与绘制(Modeling and Rendering) 虚拟文化遗址及博物馆环境(Virtual Heritage and Museum Environments) ..
基于8个网页-相关网页
5 1.4 小 结 正是因为全景图法和基于图像的建模与绘制(Image-Based Modeling and Rendering,IBMR)有着实现简单,对计算机资源占用少, 并且有着不错的表现效果等优点,基于图像的绘制(IBR)是一个极具...
基于3个网页-相关网页
5 1.4 小 结 正是因为全景图法和基于图像的建模与绘制(Image-Based Modeling and Rendering,IBMR)有着实现简单,对计算机资源占用少, 并且有着不错的表现效果等优点,基于图像的绘制(IBR)是一个极具...
基于2个网页-相关网页
基于图像的建模与绘制 IBMR ; Image-Based Modeling and Rendering
建模与绘制技术 IBMR
基于图形的建模与绘制 GBMR
几何的建模与绘制 Geometry-Based Modeling and Rendering ; GBMR
基于几何的建模与绘制 Geometry-Based Modeling and Rendering ; GBMR
图像的建模与绘制技术 Image-Based Modeling andRendering
像建模与绘制 IBMR
图像建模与绘制 IBMR
像的建模与绘制技术 IBMR ; Image-Based Modeling andRendering
Augmented Reality (AR) and Image-based Modeling and Rendering (IBMR) are the two hotspots of computer graphics in recent years.
增强现实技术和基于图像的建模与绘制技术是近年来计算机图形学领域研究的热点。
参考来源 - 真实场景编辑技术研究·2,447,543篇论文数据,部分数据来源于NoteExpress
云景建模与绘制;
基于几何与图像的混合建模与绘制技术正是在此背景下提出的,目前该技术已得到国内外学术界的充分重视。
Based on this background, the technology geometry - and image-based hybrid modeling and rendering (GIBHMR) is put forward, which has been emphasized by international academe at the present time.
本文围绕基于硬件的不规则物体的绘制与建模展开讨论与研究,主要研究了基于硬件加速的实时体绘制技术以及基于硬件的粒子系统。
This thesis discusses and studies on hardware based irregular objects modeling and rendering, it mainly studied hardware accelerated real-time volume rendering and hardware based particle system.
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