为了得到有趣的结果,我们把很多简单的几何体实例组合在一起,并且给它们添很多修改器,于是完美、绚丽的图像就这样产生了。
In order to obtain interesting results, we combine many instances of such simple geometry and apply many modifiers on them. Perfect and shiny images are created like this.
本文主要讨论基于VRML进行三维几何体建模中的主要算法,最后展示了利用建模算法完成的一个三维场景建模实例。
In this paper we discuss some essential algorithm of how to modeling 3d geometry shape based on VRML, finally, we show a modeling instance making use of the algorithm.
系统架构针对新一代G PU的特性做了较大调整,利用几何体实例化减少了渲染批次的调用。
Major adjustments have been made to the system architecture according to some features of the new generation GPU, using geometry instancing to reduce the rendering batch calls.
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