... | | | |_____ GameServiceImpl//接口实现类 | | | |______ TimerTask//定时任务对象 | | | |_____ ImageUtil//图片工具类 ...
基于14个网页-相关网页
为了在同一多线程中执行定时任务和随机任务,将多种任务封装成一个对象,在多线程中根据指令进行调度。
To execute timed tasks and random tasks in the same multithread, multiple tasks are encapsulated as one object for dispatch in the multithread according to instructions.
管理对象的冲突可能导致一个定时任务的延迟执行。
Additionally, contention for Managed Objects may cause a timed task to delay its execution.
应用推荐