特别需要指出一点,用于管理大规模软件开发项目的构建活动的工具和技术,已经发生了非常大的变化。
In particular, the tools and techniques used to manage the build activity of large software development projects have seen a lot of change.
实际上,新的建模能力的主要实质是对已存在的特征进行简单地扩充,以便用于大规模的软件系统的建模。
In fact, the majority of new modeling capabilities are, in essence, simply extensions of existing features that allow you to use them for modeling large-scale software systems.
显而易见地,这三种解决办法全都存在局限性,因此传统缓冲区内存管理方法并不是适合编写大规模交互软件代码的机制。
Clearly, all three solutions present limitations and the conventional buffer memory management approach is not a good mechanism for coding large-scale interacting software.
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