在大规模地形的渲染处理中,使用了基于组件式的多层地形算法。
Besides, the terrain component render algorithm is the important basis of multi-layer terrain and LRU algorithm.
为了实时地绘制大规模地形数据,提出了一种改进的实时连续LOD生成算法。
In order to render massive terrain data in real time, this paper presents an improved LOD algorithm.
本文主要对大规模地形数据(基于规则格网数字高程模型)的组织与可视化进行研究。
In this paper, study on organization and visualization of the massive terrain dataset mainly on Regular Square Grid data format are discussed.
应用推荐