多分辨率建模作为解决大面积静态地形实时动态显示的手段,近年来在国内外得到普遍的重视和研究。
Multiresolution modeling, which is used to resolve the real-time rendering of large scale static terrain, has attracted growing interest at home and abroad over the last decade.
多分辨率建模作为解决大面积地形实时动态显示的手段,近年来在国内外得到普遍的重视和研究。
Multiresolution modeling, used to resolve the real time rendering of large scale terrain, has attracted growing interest over the last decade.
与陆地地形建模相比,水下地形的多分辨率建模是一个逆向的过程,它通过较为少量但非常有价值的数据来建立水下地形的拓扑结构。
Compared with modeling on ground terrain, modeling on underwater terrain is a converse process. It takes a few but valuable data to establish topological structure.
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