现在你将看到如何定制一个模型元件的外形、感觉和内容(本例中,修改为uml Attribute元件生成的输出)。
Now you'll see how to customize the look, feel, and content of a model element (in this case, to modify the generated output for UML Attribute elements).
在我完成主要结构和形态之后,我开始着手做模型的细节并开始加入所有的外形特征。(图07 - 08)。
After I had worked on the main form and shape, I moved onto the detailed modeling and started to add all of the features (Fig. 07-08).
阿尔达·比多的外形被绘制成概念草图后,工作人员雕刻了一个简易模型,以三维的形式精确描绘这个角色,设计他的涂装。
After the look of Aldar Beedo was established in concept sketches, a maquette was sculpted to properly depict the character in three-dimensions and develop his paint-scheme.
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