...境的方法分为两大类,即基于几何模型绘制的方法(3D Model-based Rendering)和基于图像绘制的方法(IBR,Image Based Rendering)。
基于2个网页-相关网页
本论文围绕着基于图像的虚拟现实这个课题,对基于图像和基于图形方法进行了研究和讨论,并深入研究了基于图像绘制的方法。
This paper, target at the image-based virtual reality, discusses and studies the image-based and graph-based virtual reality, deeply studies in image-based scheme.
提出了一种新的基于图像的方法来实现真实感雨景的绘制。
This paper proposes a new method to render photo-realistic rain by image based methods.
采用基于视截体分层的方法进行大规模场景阴影绘制时,需要考虑分层的合理性与阴影的图像质量。
It is necessary to consider the reasonableness of split and the quality of shadow image when drawing shadow based on the view frustum split in a large scale scenes.
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