... Learned Skill Level 学习的技能等级 Number Of Players 在线玩家的数量 Number Of Teams 同盟的数量 ...
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对于多玩家在线游戏,一个游戏实例中的并发玩家数量主要取决于引擎中使用的技术。
For multiplayer online games, the number of concurrent players in an instance of the game is primarily determined by the technology used in the engine.
每个地理区域并发玩家的目标数量:根据游戏的情况划分地理区域之后,要判断每个地理区域中同时在线的玩家数量。
Target number of concurrent players per geography: Once the world is divided up according to the game, determine the number of players who are going to be online in each geography.
并发玩家的目标总数量:在所有注册的玩家中,要计算出同时在线的玩家数量。
Total target number of concurrent players: of all the players registered, calculate the number of players who will be online at any one time.
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