文章对计算机生成角色在分布式虚拟环境中行进时的障碍规避进行了研究。
This Paper researches the obstacle avoidance behavior of computer generated actor travelling in the distributed virtual environment.
分布式虚拟环境在划分区域后,区域边界附近的化身不能实时交换动态信息。
Avatars near the boundary can't interact with each other after distributed virtual environment has divided up some sub-regions.
将资源作为对象来解决分布式虚拟环境系统的信息服务和资源定位,提供对分布在不同机器上的各种不同资源动态信息的有效、可靠访问。
An information service and resource discovery mechanism are proposed for DVE system, providing efficient and reliable access to dynamic information about diverse and distributed state of resources.
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