在3 - d图形用语中,纹理是指像墙纸模式一样应用到某个设计区域的图像:该图像可以重复,也可以根据需要裁剪,以覆盖平面。
In 3-d graphics parlance, a texture is an image applied to a design area like wallpaper pattern: the image is repeated or cut as needed to cover the surface.
实际情况要比这要比这复杂一些,因为该缓冲现在是OpenGL纹理,也可以是OpenGL图形渲染结果的纹理,或者是其他纹理混合在一起的结果。
It's a little bit more complicated than that, because this buffer is now an OpenGL texture and can be the result of rendering OpenGL graphics to the texture or compositing other textures together.
如果您移动、复制或重命名过网页,那么任何支持文件(项目符号、背景纹理以及图形)的链接将会中断。
If you move, copy, or rename your Web page, any links to supporting files-such as bullets, background textures, and graphics might be broken.
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