除了他自己的个人经验与观察以外,他也向其他专业同仁徵求意见,另外与其他游戏工作室的美术指导者以及游戏制作人请教,也与几个不同的教育机构的职员讨论,最后则和游戏业界之外的资深美术设计者讨论,一切只为了找出这些实例中的一致性或不足之处。
Finally, I discussed these topics with senior artists from outside the gaming industry, all in an effort to identify consistency in these practices or lack thereof.
我非常担心人们只为钱做游戏,让人们花钱买更多的东西。我认为这可能是游戏的用处中最坏的一个。
I worry a lot about people using games just for marketing, to get people to buy more stuff, which I think would be the worst possible use.
但岩田相信,游戏工业已经到了一个十字路口:只为了游戏玩家设计游戏而忽略了非玩家群体,将破坏了未来的增长。
But Mr Iwata believes the industry has reached a crossroads: by designing products for existing gamers and neglecting non-gamers, it undermines the prospects for future growth.
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