针对三维可视化的特点,本文分析了该集成机制的性能优化方法,并讨论了基于三维对象的动态缓冲管理技术。
According to characteristics of 3d visualization, we analyze some methods for optimal performance and discuss dynamic buffer management technique on 3d object.
除了提供缓冲区管理例程,还实现了缓冲区的动态分配与回收。
Besides providing buffer management routine, it implements dynamic buffer allocation and callback.
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