用常规有限元和二次动态有限元解算了一个悬臂三角形弯曲板的前六阶固有频率。
The First six natural frequencies of a cantilevered triangular bending plate are calculated both by the conventional finite element and by the second order finite dynamic element.
镶嵌是用来改变的几何细节的网格中动态生成更多的三角形来实现更高的表面细节和平滑的结果。
Tessellation is used to alter the geometric detail in a mesh by dynamically generating more triangles to achieve a higher surface detail and a smoother result.
为实现地形漫游,提出基于三角形二叉树的地形网格模型动态简化算法,实现了与视点相关的连续多分辨率简化及快速动态绘制。
This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.
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