此信息编程到动作捕捉动画,不应乱用。
This information is programmed into the motion capture animation and should not be messed with.
动画师在美工工作中也占一席之地,使用动作捕捉和手动编辑动画来给游戏中的活动的东西赋予生机。
Animators share the same space as the artists, using motion capture and hand-crafted animations to bring life to the living and moving objects in the game.
大多数场景下的FMV过场动画, 让我明白了为什么电视游戏很少使用这种技术,而更多地采用动作捕捉和配音。
The FMV sequences, for the most part, reminded me why videogames use this technique sparingly, choosing instead to do motion capture and voice acting.
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