... Create Polygons创建多边形 Create Primitives创建几何体 Create Rotation Lock Key创建旋转锁定时间 ...
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下一步是通过这些线来创建几何体,因此我只是挤压了Z轴上的线,并将基础的网格布尔体系化。
Next step is to create geometry from these lines so I just extruded the lines in Z axis and booleaned the basic mesh.
在绿色天井旁边,创建的凹形建筑曲线在正面被波浪几何体更进一步分解。
On the green courtyard side a concave building line is created that is brokenup even further on the façade by the wavy geometry.
我利用相同的方法创建花朵。我制作了一个一体化的花朵贴图,然后使用贴图扩展工具移动其位置以适应几何体。
I made the flowers in exactly the same way. I made an all-in-one flower texture, and used ThruPaint to move the position to fit the geometry.
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