他的工程背景非常广泛,从同步宇宙飞船的内核开发到嵌入式架构设计,再到网络协议的开发。
His engineering background ranges from the development of kernels for geosynchronous spacecraft to embedded systems architecture and networking protocols development.
主要介绍如何基于实时多任务操作系统内核开发嵌入式应用系统。
This paper introduces how to use a real time kernel in an embedded system.
嵌入式系统资源是有限的,在为内核添加了LCD驱动和触摸屏驱动后,将开发过程中不必要的模块进行了裁剪,使内核达到最小化的需求。
Embedded system resources are limited, after adding LCD driver and touch screen driver to the kernel, cut some modules which is unnecessary during the development process to make the kernel minimize.
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