第三个选项是OG内存到内存解决方案。
SipSession复制只能使用内存到内存复制。
SipSession replication only can use the memory to memory replication.
与处理器的速度相比,这种内存到内存的复制相对比较慢。
This memory to memory copy is relatively slow compared to the speed of the processor.
So both of these stories involve floating point values, but only in this case am I actually allocating memory.
所以这两个故事都涉及到浮点类型,但是只有那样我们才能真正地分配到内存。
You double click an icon, the program gets loaded into memory, well, conceptually where does your program end up?
双击一个图标,程序就被加载到内存中,那么,程序在哪里结束?
Well, again, just as I said verbally a moment ago, if you're going here, you're literally touching, trying to read or change memory that's beyond the boundaries of a chunk of memory that you're supposed to be touching based on its length.
嗯,再次强调,就像我刚才说的,如果你从这里出发,你将依次接触到,试着读取或者改变内存,如果超出了你可以使用的,内存块长度的界限。
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