由于待处理图像像素点数目巨大,采用最大树方法分类,能够大幅度减少工作量。
Because of the great number of the pixels in processing image, we cluster by the method of maximum tree to reduce the works largely.
客户端对纹理切片请求是按照各个纹理切片所影响的屏幕像素点数目顺序依次进行的,因此首先传输的就是那些影响屏幕像素点数目最多的纹理切片。
Texture tiles are requested by the client in an order determined by the number of screen pixels affected by texture tiles, so that texture tiles which affect.
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