... ·Use Discrete Radius移动元件时可以在径向上进行不连续地移动元件 ·Initial使用最初的 ·Let me Specify极的方向由自己设置 ...
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开始使用最初的大纲或公式可能会帮助你更快策划出游戏的初始故事。
Starting with an initial outline or formula will help you potentially design your game's initial story much more quickly.
由于往返并不完美,所以除了在您的Web服务EAR文件中使用最初的代码以外,还需要做一些额外的工作。
Since roundtripping isn't perfect, extra work is required in addition to using the original code in your Web service EAR file.
使用最初的相等的两个手臂长度和之间的夹角为90度,可以产生第三条边,而变成等于2的平方根乘以手臂的长度。
Using the same two initial arm lengths an Angle of 90 degrees between them produces a third side which is the square root of 2 times the arm length.
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