利于在不同的解算逻辑下组件和仿真方案的配置,方便了基于组件的协同开发与仿真。
Configuration of component and simulation scheme in varies solving logic was optimized, and make it was made concurrent developing and simulation convenient based on component.
仿真表明,与传统四元数算法比较,该方法在解算系统姿态的同时,能够较好地平滑噪声的影响。
The simulation results show that compared with the traditional quaternion algorithm, the method can smooth the effect of noise while resolving the system attitude.
仿真结果表明换极后的球谐函数计算扰动引力能够满足精度要求,且在计算中弹道方程的解算速度也有很大的提高。
The result of simulation indicates that this method not only satisfies the precision but also enables us to enhance the calculation speed of the trajectory equations.
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