地球上的任何一个事物都要在一个特定的时期内经历发源期、成长期和衰亡期。
Everything on earth has its origin, growth and decay in a particular period of time.
用户体验设计师可以帮助改善人们体验几乎任何事物——一个门把手,一个水龙头,一个购物车。
A user experience designer could help to improve a person's experience with just about anything—a doorknob, a faucet, a shopping cart.
相反,图应该表示从一个活动传递到另一个活动的任何类型事物:不论它是报表、零部件、已完货物、设计、服务、硬件、软件——或数据。
Instead, the diagram should represent any kind of thing that passes from one activity to another: whether it be orders, parts, finished goods, designs, services, hardware, software — or data.
It's a critique of the idea of anything that has a center, one which is at the same time an enabling causal principle.
它是在评论任何事物都有一个中心的想法,与此同时存在一个任意的原理。
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