...物史莱克》在CG的全局光照模拟(Global illumination)、动态群体动画(Dynamic crowd character)以及流体模拟(Liquid animation)三方面取得了很大的进步。 “全局光照”是三维物体在环境光照下的反射特性,而局部光照只能产生少量光源的照明效果。
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将压实曲线分析、盆地数值模拟以及流体包裹体测试等方法相结合,可以获得古水动力演化的概况。
The outline of paleo-hydrodynamics evolution could be obtained by means of integrating methods of compaction curves analysis, basin numerical modelling and fluid enclosure determining.
最后,利用有限元分析工具-ANSYS,从多颗粒的角度,对流体的挤压效应以及颗粒与流体之间的热传递进行了模拟分析。
Subsequently, the squeeze effect of fluid, the heat transfer between the particles and the fluid are simulated by ANSYS.
本课程将探讨在流体的形状节点的不同属性,以及在创建工作流流体模拟。
This course will explore the different attributes in the fluid Shape node as well as the workflow when creating fluid simulations.
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