采用基于多基线的立体匹配技术,解决树木影像中近景区域和远景区域影像变形不一致的匹配矛盾。
And use multi-base stereo matching to solve matching problem of disaccord join-angle between close and far scene in image.
接着我转向近景中的草地,将许多不同的贴图结合起来以此得到茂密的视觉效果。
I then moved to the grass in the foreground and combined a couple of different textures to get the "overgrown" look.
我也制作了一些物体的模型,如桶、篓子或栅栏。我又使用“石头生成器”插件在近景中增加了一些细致的石头。
I also modeled few objects like, crates or barriers. I also used the "rock generator" script to add some more detailed rocks in the foreground.
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