ROAM算法就是通过采用分解和合并方法实时地调整三角形网格,能交互式地实现观察依赖、局部可调整的地形网格化处理,生成多分辨率的地形模型。
ROAM method adopts split and merge operations to adjust triangle meshes, can interactively perform view-dependent, locally-adaptive terrain meshing and can construct multiresolution terrain model.
为实现地形漫游,提出基于三角形二叉树的地形网格模型动态简化算法,实现了与视点相关的连续多分辨率简化及快速动态绘制。
This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.
给出了一种基于三角形内角加权和二次误差度量的三角形折叠算法来简化三角网格模型。
A triangle collapse algorithm is presented, which is based on internal angles weighted and quadric error metrics to simplify mesh models.
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