该文提出了基于光线跟踪算法的三维真实感图形动画的制作方法。
This paper presents a method of making three-dimension reality graphics animation.
科学计算可视化,计算机动画和虚拟现实是现代计算机图形学的三个热点,而这三个热点的核心都是三维真实感图形的绘制。
Scientific visualization, computer animation and virtual reality are the three focuses of modern computer graphics, and 3D realistic image rendering is the core of the three focuses.
三维真实感地形的生成一直是计算机图形学领域中关注的焦点,而地形纹理映射是实现它的一个不可或缺的要素。
Texture mapping is an important element for the representation of three dimension terrain generation, which is a hot topic in the field of computer graphics.
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