...论文 关键词: 三维实时渲染,三维材质,立方体环境贴图,高光调配,人造光学环境 [gap=1989]Key words: 3D real-time rendering, 3D material, Cube Environment Mapping, Specular Preparation, Man-made light En..
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在三维虚拟会议场景中,使用多重纹理和三角面片渲染的快速算法,保证了交互显示的实时性;
In the three-dimensional virtual conference scene, the use of multi-texture and triangle slice fleet arithmetic guarantees the real-time alternation display.
生成的三维地形的渲染速度达到了20~30帧,基本上满足了实时显示的要求。
The rate of creating third-dimension terrain can reach 20~30 frames per second. This rate can satisfy basically the need of displaying quickly.
与视点相关的三维作战地形实时渲染技术一直是作战仿真领域的热点问题之一。
The technique of three-dimensional battle terrain's real-time rendering, which has relation with viewpoint, has long been one of the hotspots in the battle-simulating area.
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