本文主要研究三维地震数据场的直接体绘制方法——光线投射算法。
In this paper, three-dimensional seismic data field of direct volume rendering-Ray Casting Algorithm is mainly studied.
本文首先阐述了了三维地震数据场的相关内容,介绍了主要的研究方法,以及研究现状。
First, the paper discusses the knowledge of 3-d seismic data, recommends the mainly methods and the currently situation of research.
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