可见性裁减是计算机图形学的基本问题,也是虚拟现实引擎中的一个关键技术。
Visibility culling is a fundamental problem in computer graphics as well as a key technique in virtual reality engine.
路径规划也是虚拟现实引擎里一个重点,其中虚拟场景中的摄像机自动导航是一个具有实用价值的研究方向。
Path planning is also one key aspect in virtual reality engine. One of its application automatic navigation of virtual camera is a useful technique, and worth studying.
本课程将带你通过你的虚幻4引擎,自己的虚拟现实体验的基础覆盖安装,跟踪耳机、控制作用和更多。
This course will take you through the basics of making your own VR experience in Unreal Engine 4, covering setup, tracked headsets, controlling interactions and more.
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