幸而大多数节奏类游戏都有自己的内置校准工具来确保你所有的乐器听起来都正常。
Luckily, most rhythm games have their own built-in calibration tools to ensure that all your instruments sound just right.
在格斗类和节奏类游戏中,这种现象尤为明显。 这提醒了很多电视制造商在游戏过程中关闭后处理效果,因而能大大改善滞后状况。
This is especially apparent in fighting and rhythm games, prompting many television makers to turn off this post-processing effect during games for much improved latency.
大多数的问题也是以下三类的其中之一︰节奏、音准或音色。
Most problems fit into one of three categories: rhythm, intonation, or sound.
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