大部分研究显示,即使是十三岁以下的儿童也不会混淆游戏与现实世界。
And most research suggests that even pre-teens are not in the habit of blurring game and real worlds.
游戏玩家和评论者似乎都注意到游戏与现实工作间的相似之处,甚至是相当琐碎的工作也是一样。
Players and critics alike have noted the game's resemblance to a job, and a fairly menial job at that.
会议的焦点是计算机游戏科技与虚拟环境的应用对现实世界的商业带来的问题。
The focus of the conference was the application of computer-game technologies and virtual environments to real-world business problems.
应用推荐