在这些计算机仿真游戏中,学习者所处的情境要求他们必须快速思考和说话。
In these computer simulations, learners are put in situations where they have to think and talk fast.
游戏物理引擎通过避免诸如布朗运动这样的东西来缩减仿真,进而最小化仿真的处理复杂性。
Game physics engines scale back the simulation by avoiding such things as Brownian motion, which in turn minimizes the processing complexities of the simulation.
BAE系统公司参与该工程的Jamil Appa说,有一个目标是要搞清楚这些视频游戏机的内部架构为何能如此轻易地处理仿真中用到的复杂算法。
Jamil Appa of BAE, who is involved in the project, says one aim is to see how easily the internal architecture of video-games consoles can handle the complex algorithms used in simulations.
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