You enable or disable the depth buffer test when you bind the target graphics to Graphics3D.
在将目标图像绑定到 Graphics3D 时,可启用深度缓冲,也可不启用。
This section discusses some important points to consider when using a ring buffer to enable logging in a multi-threaded application.
这个部分介绍了在多线程应用程序中使用循环缓冲区启用日志记录时需要考虑的一些重要方面。
While designing buffer areas, it is better to enable the buffer areas cover all the core patches as well as the affecting distance to certain species.
在考虑距离对目标物种影响的同时,还应考虑缓冲区的范围应该覆盖所有的核心斑块;
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